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As fun as these deaths are to complete they are difficult to set up. A quick tap of the prompted button allows us to kick his life away.
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For example, the very first fight is a training exercise in how to order the enemy at gun point towards a 30 foot drop. The engine does offer some relief through throat slitting stealth kills and the ability to kill opponents using the environment. In fact, after 2-3 fights the entire remainder of these defense scenarios mimic those that came before. More often than not the same 3-4 types of enemies will attack, making it extremely easy to know exactly what needs to be done. As interesting as a strategic battle system sounds, it has been implemented without dynamic appeal. Killing the strongest attacker first can result in the rest of the mob simply giving up, or missing the guy with the gun can end in your untimely death. The player will need to pay close attention to the attackers, their position, and their weapons. Fights always progress using a similar pattern which never requires button mashing. However, other characters will make it obvious that survival depends upon your ability to kill or be killed. Some characters will convey their appreciation for your quick departure, and as the player you can choose to slowly back away avoiding a loss of life and in turn a possible loss of precious healing resources. Thankfully the loss of life is not always senseless as not every challenge needs to be addressed. The limited movement choices actually show that the developers thought about not only the environment but the importance of controlling the pace of moving through it.Īs with any life and death scenario there will be times when the player must kill to survive. It’s the lack of freedom that so profoundly conveys the emotions of this game, and that freedom is never challenged to a point that the game becomes difficult or upsetting to play.
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Asking the user to suspend their disbelief as they play this game would have been difficult if the gamer was free to run, jump, and attack in any direction. However, after completing the game more than once it became apparent to me that the limited movement options were a feature and not a hindrance. The game appears to be an open sandbox with multiple paths of forward progression, but then quickly corrals you into one path or another. Jumping works in much the same way, where it is limited to obvious gaps, and is not openly available as a way to transverse every abandoned vehicle or fallen structure.īeing told when and how to move seems rather upsetting at first. When it is time to climb there are usually objects to interact with, such as a glowing-white length of pipe or exposed rebar. You cannot simply jump when you please or climb when you desire. The game prohibits other free roaming movement options, adding another level of limitation. Walking happens in real time and genuinely conveys a realistic approach to post-apocalyptic character moment.
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Most of the player's time will be spent walking between various key locations. It is from this point that the survival adventure truly begins and our on-going quest continues, to reunite a family and bring a little hope back into this ruined world. Trucks hang precariously from torn steel bridges, water rushes through newly formed canyons, buildings have toppled, and the lowest level of the city is covered in a layer of thick brown toxic dust.Īdam battles his way back towards his apartment building, only to discover that his wife and daughter have made a run for it. Upon arriving in his home town we quickly notice the extensive level of destruction. His journey is in search of his wife Julie and his daughter Mary. Ī lone traveler named Adam has set out across the United States, and has been moving towards the fictional metropolis of Haventon for more than a year. Those who choose to remain on the surface scrounge for supplies and hide in fear from cannibal street gangs. Living in fear of endless earthquakes and lung choking dust clouds, human civilization has moved into secret survival camps. A cataclysmic event has reshaped the Earth.